
On the map, you choose what area to conquer, and you gain benefits for it such as extra equipment or new troops. In this game, you play a horde intent on conquering the land. In the first game, you played a group of fugitives trying to solve a murder. The game is certainly less faithful to its pen and paper forefather than the last game. This simplifies things quite a bit, but is sure to ruffle some feathers. You put your points directly in your chosen weapon tree or skill tree. You no longer have to level up your basic stats such as strength, dexterity, and so on. More importantly, your skills have been simplified. Spells can no longer fail, you don’t have to worry about the weight of your gear, HP refills at the end of each battle, etc. For starters, a lot of the more RPG-esque elements have gone out the window. You still control a group of heroes on a hexagonal grid, you still fight in turn-based battles, and you still spend AP to earn new skills. When you first look at Blackguards 2, it might look all the same. They get repetitive at points, and the drawn out battles make you sure you hear them a lot. It feels like something you’d seen in a game with a much bigger budget.

A solid musical score helps set the mood no matter what the situation. However, her panicked and confused mutterings to herself are also fascinating. Cassia has to sound confident and in charge when talking to her troops. Between the various inflections and accents, nothing comes across as too over the top or ridiculous. In particular, the voice acting is solid across the board. The aural department is where the game shines. Still, the art design is solid and there is plenty of variation in enemies. It’s clear some corners were cut here to save time. The rest of the exposition is read by a narrator while you look at a picture of a book with an illustration on it. Most of the conversations are text boxes that overlay a static scene. The first game frequently used close-ups during storytelling, something that just isn’t present here. Things have been brightened up a little, but at some cost. The visuals are pretty much the same here. When it comes to the presentation, the game takes a lateral step. There are multiple endings based on your actions as well, which makes your playthrough feel more special.
Blackguards 2 first battle free#
You can free prisoners or execute them, let the boys plunder or stop them, and other such choices. You also have some choice in how you play Cassia.

The characters are interesting though, and you’re given plenty of time to chat with them and get to know them. You have a dwarf who only cares about gold, a savage who likes to make others fight to the death, and a band of mercenaries that are more than happy to slaughter villagers in the name of their god. Like the last game, your party isn’t really made up of heroes.

The beginning of the tale chronicles her rise to power before it moves on to all out warfare. Four years later, she’s gone a bit mad from poison spider bites and has plans to rule the world. Once a high ranking noblewoman, her life was ruined when she was dumped in a dungeon and left to rot.
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It’s time to find out if this change was an improvement or not. While it uses the same assets and basics, the heart of the game is completely different. In order to do that, Daedalic has changed much about the game. Only a year removed from its predecessor, the game had to avoid the stigma of being just a cheap re-skin of a sequel.
